This works if the item count is split up over multiple stacks,įor example looking for “default:stone 200” will work if thereĪre stacks of 99 + 95 + 6. Checking for room if not inv : room_for_item ( "main", stack ) then print ( "Not enough room!" ) end Taking items local taken = inv : remove_item ( "main", stack ) print ( "Took ". "main" is the name of the list you’re adding to. InvRef, Items and Items Adding to a list local stack = ItemStack ( "default:stone 99" ) local leftover = inv : add_item ( "main", stack ) if leftover : get_count () > 0 then print ( "Inventory is full! ". Please note that the sizes of lists will not change. You can then set the list like this: inv : set_list ( "list_one", list ) Player Inventories.Ī player inventory usually has two grids, one for the main inventory, one for crafting. The player inventory, right (in blue) is a player inventoryĮlement, and is not part of the inventory. Minetest mods can be as simple as adding a few decorational blocks or very complex by (for example) introducing complex new gameplay concepts or generating a completely different kind of world, and many other things. The creative inventory, left (in red) is detached and it made up of a This image shows the two inventories visible when you press i. Detached Inventories - an inventory which is not attached to a node or player.Node Inventories - an inventory attached to a node.Player Inventories - an inventory attached to a player.There are three ways you can get inventories: An InvRef is an object that represents an inventory, and has functions to manipulate it.Here's a small video showcasing how it works and all. Basically, what the mod does is calculate the player's jump time and reduce the jump height for a more realistic feeling, allowing for advanced parkours and such, and also properly timing your jumps. A slot is a place a stack can be - there may be a stack there or there may not. Hey folks I recently created a Minetest mod: Precise Jump.(By array, I mean a table indexed by numbers). An Inventory List is an array of slots.An Inventory is a collection of Inventory Lists (also called a list when in the context of inventories). This chapter assumes that you already know how to create and manipulate Is a player inventory, a node inventory, or a detached inventory. In this chapter you will learn how to use manipulate inventories, whether that
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